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Neue GTA:LCS Facts bekannt + Dan Houser im Interview

28.06.2005 um 08:36 Uhr
In der neusten Ausgabe des englischen Magazines PlayStation Magazine weitere neue Features zu GTA: Liberty City Stories bekanntgegeben. GTAgaming.com fasste die in einem kurzen Artikel zusammen:


Zitat:
- The PSP engine has been worked on for two and a half years already, so it only took Rockstar three weeks to get LCS running on the PSP. With the technical hurdle out of the way, Rockstar quickly got to work on making LCS grow.
- Aside from quicker missions and shorter cut-scenes, essentially everything else will remain the same due to not having many restrictions on the PSP. Rockstar wants LCS to feel like you are playing in just another side of the GTA universe, instead of "I'm playing the crappy portable GTA."
- Rockstar is putting forth as much effort for the portable GTA as they did with GTA3, Vice City, and San Andreas. The high production value with attention to detail, soundtracks, voice recordings, etc. will not change on the PSP.
- The world is roughly halfway between GTA3 and Vice City; it's longer than GTA3 and shorter than Vice City.





Ein Interview mit Dan Houser gab es auch. Hier ein kleinen Ausschnitt des Interviews:


Zitat:
OPM:
Do you ever feel like you're almost done with the GTA world?
Dan Houser:
... And we are very clear, and I hope what you saw today shows that: We are not interested in milking stuff to make money. I mean, of course we want to make money, it's a commerical economy. But we are actually doing the most creative shit we can, and we're making games that are good. We're not going to be like, "We need to maximize revenue." It's just not our way; we try to make commercial art here. And it has to be commercial because it's expensive and someone has to pay for it, but we do see it as an art, and when it stops being like that, that's when we lose it.



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